With the new version of this blog, I'm committing to more frequent postings, but of a shorter variety. Here's an example...
I'm addicted to backgammon. I play online against real people, and I play all the time on my cell phone, against a computer, whenever there's a down moment. The thing with backgammon is: the game itself is no better than checkers, but the doubling rule makes the whole thing awesome. What's the doubling rule? Each victory counts as one point, and a match is played to a predetermined number of points, usually 11. At any point during a game, either player can offer a double to his opponent. The opponent must either take the double, making the game worth two points, or forfeit a single point. If he accepts the double, the game cannot be doubled again (becoming worth 4 points) unless he wants it so. The way this works is, you get out to an early lead, offer a double, and force the opponent to either concede before he wants to, or play a doubly important game from behind. The strategy behind doubling in backgammon is more important than the strategy within the game itself.
Wouldn't this work in any other game though?
What if the NBA finals or the World Series were best of 11 matches, but with the doubling rule in each game. It would kill the joy of watching a game live if your team got down early and needed to accept a double. This wouldn't work for spectator sports, but what about in pick up games? In fact, my buddy says that his friends from work all play golf with in this style. Match Play golf, but with the doubling rule. Brilliant. I'm gonna see if I can apply this to other leisure pursuits, like ping pong and Uno.
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